Bastet Character Creation

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Bastet Character Creation

Post by Raven_Sky on Thu Jul 21, 2016 5:22 pm

Character Creation Process

Step One:
Choose Concept, Tribe, Breed and Nature, Demeanor and Pryio.

Step Two:
Choose Attributes (8/6/4 )

StepThree:
Choose Abilities (14/10/8 )

Step Four:
Choose Backgrounds ( 8 ) (see Tribes, below), Gifts (three Level One Gifts from General, Breed and Tribe in any combination), and Renown (5)

Step Five:
Record Rage and Willpower (both by tribe), Gnosis (by breed), Merits and Flaws and Rank (1). Spend Freebie points (25) as desired.





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Concept Artist:
musician, painter, dancer, actor

Loner:
drifter, lorekeeper, sage, hermit, mountain cat

Native:
hunter, tribesman, modern renunciate, shaman

Professional:
lawyer, teacher, cop, programmer

Scholar:
professor, linguist, keeper of the old ways

Searcher:
mystic, treasure hunter, forbidden secrets scholar, traveler

Sneak:
spy, assassin, thief, gossip, scavanger

Thrill-Seeker:
daredevil, circus performer, criminal, racer

Vagabond:
biker, escaped cat, street person, runaway

Warrior:
guardian, guerrilla fighter, avanger, terrorist






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Breed Homid:
Born of human parents, your new life is a mystery and an adventure. (Nickname: monkeychild)

Initial Gnosis:
2

Initial Gifts:
Cat Claws, Sweet Hunter's Smile


Metis:
The offspring of a censured union between Bastet, you have a permanent disability but a deep link with primal creation. (Nickname: halfbreed).

Initial Gnosis:
4

Initial Gifts:
Create Element, Sense Primal Nature



Feline:
Big cats birhted and raised you, whether wild or in captivity. Your kind are all but gone, and you must fight to survive. (Nickname: wildcat)

Initial Gnosis:
6

Initial Gifts:
Mark as Mine, Kitten's Cry







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Pryio Daylight:
You have an open and honest heart, and tackle things head-on.

Twilight:
you see life in many shades and prefer complex, artistic pursuits to plainer things.

Night:
You like to be left to yourself, and grow angry when someone intrudes on your private pursuits.






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Tribe (only those in yellow are allowed ic at this time)

Simba (werelion):
The dark kings, who would rule all catkind if they could, and dominate all within their grasp.

Initial Rage:
5

Initial Willpower:
2

Beginning Gifts:
Majesty, Submit

==================
Khan (weretiger):
The defenders of the earth and fists of the gods, they hold strength and honor as the greatest achievements.

Initial Rage:
5

Initial Willpower:
2

Beginning Gifts:
Rhino's Favor, Skin of Jade
===========================
Bagheera (werepanther/wereleopard):
Wise travelers, hungry for knowledge and even of temper -- for shapechangers.

Initial Rage:
2

Initial Willpower:
4

Beginning Gifts:
Humbaba's Escape, Treeclimber



Balam

(werejaguar):
Furious defenders of the wilderness, they hold a grudge against whites for demolishing their ancient people

Initial Rage:
4

Initial Willpower:
3

Beginning Gifts:
Hunter's Mists, Storm of Pests



Bubasti (mystic Egyptian werecat):
Mysterious and sinister, these cats pursue forbidden knowledge to regain their ancestors' glory - and to increase their own

Initial Rage:
1

Initial Willpower:
5

Beginning Gifts:
Alms to the Poor, Scholar's Friend



Ceilican ("lost" faerie werecat):
Thought extinct, they disguise their survival in erratic behavior and misdirection.

Initial Rage:
3

Initial Willpower:
3

Beginning Gifts:
Mother's Blessing/Curse, Satyr's Wisdom






Pumonca (werecougar):
Keepers of their native soil, these wanderers maintain a deep connection to elemental powers.

Initial Rage:
3

Initial Willpower:
4

Beginning Gifts:
Mockingbird's Mirror, Wanderer's Boon



Qualmi (werelynx):
Riddling shamans, these odd creatures delight in puzzles and enigmas.

Initial Rage:
2

Initial Willpower:
5

Beginning Gifts:
Breakfast of Stones, Turned Fur






Swara (werecheetah):
Elusive and high-strung, they hold a deeper bond to the spirit world than any others of their kind.

Initial Rage:
2

Initial Willpower:
4

Beginning gifts:
Diamond Claws, Impala's Flight






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Backgrounds

Allies:
Friends of any species.

Contacts:
Your sources of information and aid among the human population.

Den-Realm:
A magical place where you and the land are one.

Jamak:
A spirit ally with whom you exchange favors.

Kinfolk:
Non-Bastet relations, either human or cat, who are immune to the Delirium and know what you are.

Mentor:
For the year, your teacher and friend. Afterward, you must trade this for another Background.

Pure Breed:
Your pedigree and lineage among your people.

Resources: The amount of wealth you have at your fingertips.

Rites:
The ceremonies you know and can perform.

Secrets:
Inside information that can be both valuable and dangerous to possess.

Trinket:
An object you possess that has some magical or mystical powers.





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Gifts
Choose three Level One Gifts from General, Breed and Tribe, according to character concept.


Rage, Gnosis and Willpower
See Tribes and Breeds, above

Raven_Sky
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